Home » All Certifications » Misc » AI+ Gaming™
$195.00
| Modules | Percentage | 
|---|---|
| Introduction to AI in Games | 5 | 
| Game Design Principles using AI | 11 | 
| Foundations of AI in Gaming | 12 | 
| Reinforcement Learning Fundamentals | 12 | 
| Planning and Decision Making in Games | 12 | 
| AI Techniques in 2D/3D Virtual Gaming Environments Basic | 12 | 
| Adaptive Systems and Dynamic Difficulty | 12 | 
| Future of AI in Gaming | 12 | 
| Capstone Project | 12 | 
				
				
				
				
				
				
				
				
				
				
				
				1.1 What is AI?
1.2 Evolution of AI in the Gaming Industry
1.3 Types of AI in Games
1.4 Benefits, Challenges, and Innovations in Game AI
2.1 Understanding Game Mechanics and Player Experience
2.2 Role of AI in Gameplay and Narrative Design
2.3 Designing Game Environments for AI Interaction
2.4 AI-Driven Behavior vs Traditional Scripted Logic
2.5 Case Study: Case Study: Dynamic AI and Narrative Adaptation in Middle earth: Shadow of Mordor
2.6 Hands-On Exercise: Designing Adaptive NPC Behavior and Environment Interaction
3.1 Core AI Concepts for Gaming
3.2 Search Algorithms and Pathfinding
3.3 AI Behavior Modeling and Procedural Content Generation (PCG)
3.4 Introduction to Machine Learning and Reinforcement Learning
3.5 Case Study: AI in Minecraft — Procedural Content Generation and Agent Navigation
3.6 Hands-On: Implementing A* Pathfinding and FSM for NPC Behavior
4.1 Core Concepts: States, Actions, Rewards, Policies, Q-Learning:
4.2 Exploration versus Exploitation in Learning Systems:
4.3 Overview of Deep Q Networks (DQN) and Policy Gradient Methods
4.4 Case Study: Reinforcement Learning in DeepMind’s AlphaGo
4.5 Hands-On: Train a Reinforcement Learning Model on OpenAI Gym’s GridWorld
5.1 Minimax Algorithm and Alpha-Beta Pruning
5.2 Monte Carlo Tree Search (MCTS)
5.3 Applications in Board Games and Real-Time Strategy (RTS) Games
5.4 Case Study: Strategic AI in StarCraft II – Combining Planning Algorithms for Real-Time Strategy
5.5 Hands-on Implementation: Guides on implementing the Minimax algorithm for Tic-Tac-Toe
6.1 Overview of 2D and 3D Game Environments
6.2 Environment Representation Techniques
6.3 Navigation and Pathfinding in 2D/3D Spaces
6.4 Interaction and Behavior Systems in Virtual Environments
6.5 Case Study: Navigation and Interaction AI in The Legend of Zelda: Breath of the Wild
6.6 Hands-On: Building Basic Navigation and Interaction in 2D and 3D Game Environments
7.1 Adaptive Systems Overview
7.2 Dynamic Difficulty Adjustment (DDA) Principles
7.3 Adaptive Storytelling, Personalization, and Player Profiling
7.4 AI Techniques in Adaptive Systems
7.5 Implementation Strategies and Tools
7.6 Case Study: Dynamic Enemy Management and Replayability with Left 4 Dead’s AI Director
7.7 Hands-On: Developing an Adaptive Dynamic Difficulty System in Unity
8.1 Generalist AI Agents and Transfer Learning
8.2 AI-Powered Game Design and Testing Tools
8.3 Ethical Considerations and AI Transparency
8.4 Emerging Technologies: VR/AR AI and AI in Esports Coaching
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															Build intelligent game systems that adapt to player behavior, enhance gameplay dynamics, and create immersive, responsive gaming experiences.
Analyze player data to develop predictive models, personalize experiences, and optimize in-game performance and engagement metrics.
Design and implement AI-driven mechanics such as NPC behavior, procedural world generation, and adaptive difficulty systems.
Lead the integration of AI tools and engines to improve development workflows, game realism, and production efficiency.
Drive AI adoption in gaming strategy, championing innovation, personalization, and the next generation of intelligent entertainment experiences.